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This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 57 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea.
Video game industry. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles. [10]
Global video-games market would return to growth in 2023 on the back of strong sales of consoles such as Sony's Playstation 5, according to gaming market research firm Newzoo. Gaming revenue fell ...
The global games market will generate $187.7 billion in 2023, up nearly 3 % from last year, a new report from Newzoo projects.
Sales for the world's largest video game company and operator of the WeChat messaging platform came in at 154.6 billion yuan ($21.4 billion) - in line with market forecasts - for the three months ...
The best-selling game of 2016 was Call of Duty: Infinite Warfare. Among the top ten best-selling games in 2016, eight were multiplayer games and the other two had multiplayer modes. Among the ten titles, three were published by Activision Blizzard, three by Electronic Arts, two by Take-Two Interactive, and one each by Ubisoft and Square Enix.
According to market research firm Newzoo, the global video game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market and the larger growth over the prior year, 28% to the console games market (including hardware and software), and 20% to the personal ...