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A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.
Field lines depicting the electric field created by a positive charge (left), negative charge (center), and uncharged object (right). A field line is a graphical visual aid for visualizing vector fields. It consists of an imaginary integral curve which is tangent to the field vector at each point along its length.
The principal U(1)-connection ∇ on the line bundle has a curvature F = ∇ 2, which is a two-form that automatically satisfies dF = 0 and can be interpreted as a field strength. If the line bundle is trivial with flat reference connection d we can write ∇ = d + A and F = dA with A the 1-form composed of the electric potential and the ...
The lasso (or "free form selection") is an editing tool available, with minor variations, in most digital image editing software [1] and some specific strategy games.It is often accessed from the standard main menu (in Photoshop, [2] Paint Tool SAI, [3] and GIMP, [4] as common examples), by clicking the icon of a dotted line shaped like a rope lasso, from which the common name arises.
A field is a commutative ring (F, +, *) in which 0 ≠ 1 and every nonzero element has a multiplicative inverse. In a field we thus can perform the operations addition, subtraction, multiplication, and division. The non-zero elements of a field F form an abelian group under multiplication; this group is typically denoted by F ×;
Field lines of a vector field v, around the boundary of an open curved surface with infinitesimal line element dl along boundary, and through its interior with dS the infinitesimal surface element and n the unit normal to the surface. Top: Circulation is the line integral of v around a closed loop C. Project v along dl, then sum.
Zero boundary pixels are filled. Where a path or boundary is to be followed, the right-hand rule is used. The painter follows the region by placing their right-hand on the wall (the boundary of the region) and progressing around the edge of the region without removing their hand.
A common problem in computer graphics is to generate a non-zero vector in ℝ 3 that is orthogonal to a given non-zero vector. There is no single continuous function that can do this for all non-zero vector inputs. This is a corollary of the hairy ball theorem. To see this, consider the given vector as the radius of a sphere and note that ...