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Gameplay is heavily inspired by Mega Man and Contra games. The Game Boy version is a traditional side-scrolling platformer, with controls similar to the previous NES/Game Boy games. The Genesis version is known as Batman: Revenge of the Joker. A Super NES version of the game was proposed, but was eventually cancelled.
Batman on the PC Engine was created by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie.
Batman: The Video Game is a 1990 action video game developed and published by Sunsoft for the Game Boy. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1989 film of the same name. In the main storyline, Batman must face the Joker.
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Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.
The player plays as either Batman or Robin.There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.
The storyline is based on the eponymous 1989 movie.It features stages based on locations in the film, including first-person control of the Batmobile and the Batwing.The game features audio clips of Batman (Michael Keaton) and the Joker (Jack Nicholson) as well as digitized photos from the film. [2]
ZX Spectrum version. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave.The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head Over Heels, and is notable for implementing an early example of a save game system that ...