Search results
Results from the WOW.Com Content Network
Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint. [1]There are endless tracks on each of the four difficulty levels, which can be raced in any order (although the last track is made harder than usual).
Various games have also included a more limited selection of cars from the Supercars Championship series, without having a full series licence. This does not include several games which have received fan-made modifications to add V8 Supercars content, including rFactor, Assetto Corsa, Automobilista, NASCAR Racing 2003 Season and GTR 2.
Super Cars II is a 1991 top-view racing game developed by Magnetic Fields, and published by Gremlin Graphics Software Ltd. The game was available for the Amiga and then the Atari ST. It is the sequel to the 1990 game Super Cars. The game was released for DOS as Super Cars International in 1996. An Alfa Romeo SZ appears in the title graphics.
Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
Lightning McQueen, known primarily as Montgomery "Monty" McQueen before the events of the Cars films, (voiced by Owen Wilson in the films, Cars on the Road, video game adaption, Kinect Rush: A Disney-Pixar Adventure, and Lego The Incredibles, Ben Rausch in Cars 3: Driven to Win, and Keith Ferguson in Cars Toons and most video games), [1] is a custom-built race car who competes in the Piston ...
Cars 3: Driven to Win received "mixed or average" reviews from critics, according to review aggregator Metacritic. [6] [7] [8] IGN España said "Cars 3: Driven to Win is a fun game to play with our children, using a Mario Kart style control, but simplifying it rightly. A good number of hours of play to unlock all its contents make the purchase ...
The game continued to use a scripted career mode as introduced in the previous Race Driver game, but dropped the Ryan McKane character. Story-developing cutscenes were played out from a first-person perspective, with other characters never addressing the user by name (similar to the storytelling method of later Need for Speed titles).
Video game characters by year of introduction (45 C) * Lists of video game characters (15 C, 24 P) + Video game species and races (2 C, 26 P) A.