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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Timeout Detection and Recovery or TDR is a feature of the Windows operating system (OS) introduced in Windows Vista.It detects response problems from a graphics card (GPU), and if a timeout occurs, the OS will attempt a card reset to recover a functional and responsive desktop environment.
At the same time, Nvidia announced ShadowPlay, a screen capture solution that used an integrated H.264 encoder built into the Kepler architecture that Nvidia had not revealed previously. It could be used to record gameplay without a capture card, and with negligible performance decrease compared to software recording solutions, and was ...
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The disadvantage is that toggling the Nvidia card requires a logout. The leading implementation of this approach is Ubuntu's 'prime-select' package, which has a command line and graphical tool to turn the Nvidia card off. Unlike Windows, this is not done dynamically, and the user must restart the login session for the change to take effect.
ShadowPlay is a puzzle game developed and published by Canadian studio Deep Fried Entertainment exclusively for WiiWare on the Wii video game console.The shadow puppetry-inspired game play focuses on manipulating and combining the shadows of objects in order to create a larger shadow that resembles a particular thing, specifically animals, items, and symbols.
Shadow Play was directed by Susan Shadburne, a frequently collaborator and then spouse of Will Vinton who served as a producer on the film. [5] Shadburne wrote the film under the initial title of Ghostwriter after having got the idea for the film after a visit to Orcas Island, and was inspired by a stone tower on the island to write a film with such a tower as a focal point. [5]
"Shadowplay" is the 36th episode of the science fiction television series Star Trek: Deep Space Nine. It is the 16th episode of the second season.. Set in the 24th century, the series follows the adventures on Deep Space Nine, a space station located adjacent to a stable wormhole between the Alpha and Gamma quadrants of the Milky Way Galaxy, near the planet Bajor.