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  2. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games.Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips.

  3. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation ...

  4. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .

  5. Ludomusicology - Wikipedia

    en.wikipedia.org/wiki/Ludomusicology

    Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]

  6. Jeremy Soule - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Soule

    Jeremy Soule Soule in 2010 Background information Born (1975-12-19) December 19, 1975 (age 49) Keokuk, Iowa, U.S. Genres Orchestral classical ambient Occupations Composer arranger symphonist Instrument Piano Years active 1994–2019 Labels DirectSong (2005–19) Materia Collective (2017–19) Musical artist Jeremy Soule is an American composer of soundtracks for film, television, and video ...

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

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  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Lua, Script Canvas Yes 3D Windows, macOS, iOS, Linux, Android: Apache 2.0 MIT License: 3D rendering engine used by New World and several other games Odyssey Engine: Yes 3D Windows, macOS: Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords: Proprietary: OGRE: C++: 2005 C++: Yes 3D