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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Cython - Wikipedia

    en.wikipedia.org/wiki/Cython

    The default can be overridden (e.g. in source code comment) to Python 3 (or 2) syntax. Since Python 3 syntax has changed in recent versions, Cython may not be up to date with the latest additions. Cython has "native support for most of the C++ language" and "compiles almost all existing Python code". [7] Cython 3.0.0 was released on 17 July ...

  4. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    However, relying on dynamic name resolution in code is discouraged by the Python community. [1] [2] The feature also may be removed in a later version of Python. [3] Examples of languages that use static name resolution include C, C++, E, Erlang, Haskell, Java, Pascal, Scheme, and Smalltalk.

  5. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.

  6. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  7. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  8. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...