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  2. School discipline - Wikipedia

    en.wikipedia.org/wiki/School_discipline

    Utilizing disciplinary actions can be an opportunity for the class to reflect and learn about consequences, instill collective values, and encourage behavior that is acceptable for the classroom. Recognition of the diversity of values within communities can increase understanding and tolerance of different disciplinary techniques. [ 3 ]

  3. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  4. Bullying in teaching - Wikipedia

    en.wikipedia.org/wiki/Bullying_in_teaching

    [8] Furthermore, a teacher who bullies may present as a Jekyll and Hyde figure: they are often celebrated and popular so their abuse can go on for long periods of time undetected. [9] Research on teachers in classrooms is lacking and it is unclear how much these activities go undetected or rewarded by teachers in the classroom.

  5. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    The principle of intensity implies that a student will learn more from the real thing than from a substitute. Examples, analogies, and personal experiences also make learning come to life. Instructors should make full use of the senses ( hearing , sight , touch , taste , smell , balance , rhythm , depth perception , and others).

  6. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  7. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

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  9. Category:School and classroom behaviour - Wikipedia

    en.wikipedia.org/wiki/Category:School_and...

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