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  2. Luhn mod N algorithm - Wikipedia

    en.wikipedia.org/wiki/Luhn_mod_N_algorithm

    The Luhn mod N algorithm generates a check digit (more precisely, a check character) within the same range of valid characters as the input string. For example, if the algorithm is applied to a string of lower-case letters (a to z), the check character will also be a lower-case letter.

  3. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula.

  4. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    For single digit numbers simply duplicate the number into the tens digit, for example: 1 × 11 = 11, 2 × 11 = 22, up to 9 × 11 = 99. The product for any larger non-zero integer can be found by a series of additions to each of its digits from right to left, two at a time. First take the ones digit and copy that to the temporary result.

  5. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players. [1]

  6. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    If the answer is greater than a single digit, simply carry over the extra digit (which will be a 1 or 2) to the next operation. The remaining digit is one digit of the final result. Example: Determine neighbors in the multiplicand 0316: digit 6 has no right neighbor; digit 1 has neighbor 6; digit 3 has neighbor 1

  7. List of mathematical abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical...

    A – adele ring or algebraic numbers. a.a.s. – asymptotically almost surely. AC – Axiom of Choice, [1] or set of absolutely continuous functions. a.c. – absolutely continuous. acrd – inverse chord function. ad – adjoint representation (or adjoint action) of a Lie group. adj – adjugate of a matrix. a.e. – almost everywhere.

  8. List of mathematical constants - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_constants

    A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.