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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. Luminance HDR - Wikipedia

    en.wikipedia.org/wiki/Luminance_HDR

    Luminance HDR, formerly Qtpfsgui, is graphics software used for the creation and manipulation of high-dynamic-range images. Released under the terms of the GPL, it is available for Linux, Windows and Mac OS X (Intel only). Luminance HDR supports several High Dynamic Range (HDR) as well as Low Dynamic Range (LDR) file formats.

  4. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 April 2018 Update (version 1803) includes WDDM 2.4. Updates to display driver development in Windows 10 version 1803 include the following features [50].: Shader Model 6.2, adding support for 16-bit scalars and the ability to select the behaviours with denormal values. [51]

  6. Aurora HDR - Wikipedia

    en.wikipedia.org/wiki/Aurora_HDR

    Aurora HDR Pro features the ability to create up to 9 layers (4 in the Mac App Store version), and provides brushing and masking functionality common in many image-editing software programs. Layers can be automatically loaded with either (a) the previous layer, (b) a custom texture, (c) the original tone-mapped image, or (d) any one of the ...

  7. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    Because of the increased dynamic range, HDR contents need to use more bit depth than SDR to avoid banding. While SDR uses a bit depth of 8 or 10 bits, [86] HDR uses 10 or 12 bits, [5] which when combined with the use of more efficient transfer function like PQ or HLG, is enough to avoid banding. [90] [91]

  8. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images , videos , audio or radio .

  9. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.