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OpenGeofiction (abbreviated OGF) is an online collaborative mapping project focused on fantasy cartography and worldbuilding of a world analogous to Earth. It uses OpenStreetMap software and processes in a separate environment, providing an outlet for artistic expression that avoids interfering with OpenStreetMap's mapping of the real world and potentially mitigates the risk of vandalism there.
Agony is a horizontally scrolling shooter with a surreal fantasy background. It was released by Psygnosis in 1992 for the Amiga. [2] The game was developed by the company Art & Magic, which was originally known as Ordilogic Systems.
World Tree RPG: High fantasy: the World Tree Padwolf Publishing 2001 Focuses on the culture and social structure of anthropomorph animals and monsters in a surreal setting where the world is a large living tree Yrth: Sword and Sorcery: The Planet YRTH GURPS Fantasy, GURPS Banestorm: Steve Jackson Games 1986-2005 Alternate Earth with multiple ...
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This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
World of Greyhawk Fantasy Game Setting: 1980: G N Halkeginia: Noboru Yamaguchi: A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles.
Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.
The Hunter offers a "gift" to the General, which varies depending on the player's choices throughout the game: The General either ends up turned into a mimic to eat other adventurers, forced to defend the tomb from an endless army of First World monsters, or roams the First World after being stranded. Regardless of the General's fate, the ...