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A parody computer game, Pyst, was released in 1996; the game is a satirical free roam of Myst Island which had been apparently vandalized by frustrated visitors. [130] Myst was added to the collection of video games of the Museum of Modern Art in 2013, where it is displayed as a video presentation.
After the enormous response to Myst, work quickly began on the next Myst game. Cyan moved from their garage to a new office and hired additional programmers, designers, and artists. [23] The game was to ship in late 1996, but the release was pushed back a year. [24] Development costs were between $5 and $10 million, many times Myst ' s budget. [25]
Myst V: End of Ages is a 2005 adventure video game, the fifth installment in the Myst series. The game was developed by Cyan Worlds , published by Ubisoft , and released for Macintosh and Windows PC platforms in September 2005.
Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven , were produced by Cyan Worlds and published by Broderbund , Exile was developed by Presto Studios and published by Ubi Soft .
During this time, the company started going by the name "Cyan Worlds, Inc.". Partly as a test of their new real-time 3D engine, Cyan released realMyst in 2000, a complete recreation of the original Myst game. At the same time, the next Myst game, Myst III: Exile, was developed by Presto Studios and published by Ubisoft, and released in 2001.
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Myst IV: Revelation is a 2004 adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile , Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism.
Mean Hamster Software, Inc. was a video game developer founded by John Swiderski in 1985. Mean Hamster Software created several games for the Atari 5200 from 1999-2004. They then created Myst for Windows Mobile in 2005, and after the release of Riven: The Sequel to Myst for Pocket PC in 2006, Mean Hamster began work on its first casual games.