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Wrapper templates are outer templates which wrap around simpler inner templates, to greatly extend the basic functionality of the inner templates. The concept is to structure the underlying, inner templates to be used as utility tools by various outer, wrapper templates. Templates can be wrapped to existing templates with Module:Template wrapper.
Templates are pages that are embedded (transcluded) into other pages to allow for the repetition of information.. Help:A quick guide to templates, a brief introduction on templates for beginners
wrapper parameter – a parameter used by the wrapper template; may provide data for canonical parameters or control other aspects of the wrapper template alias parameter – a wrapper parameter that is contextually meaningful to the wrapper template but must be renamed to a canonical parameter for use by the working template
To start a new page in your namespace, enter "Special:Mypage/" followed by the page name you wish to create into the search box (or create such a link in a location such as the general sandbox). For example, to create a home for the prototype "Infobox_mysubject" in your user space, you would search: Special:Mypage/Infobox mysubject. Do not ...
HTML can also be useful outside articles, such as for formatting within templates. For assistance with using Cascading Style Sheets on Wikipedia, see Help:Cascading Style Sheets. Some tags that resemble HTML are actually MediaWiki parser and extension tags, and so are actually wiki markup.
No description. Template parameters [Edit template data] Parameter Description Type Status Template 1 name of template this is a wrapper for (without "Template:") Example Wikibreak String required nocat nocat Disables categorization Example yes Boolean optional all all For wrappers that use the module, changes the second sentence to read "All fields from <template> will work here." Boolean ...
A "manual" way of editing in an external GUI text editor is to use copy and paste.Some text editors do not support, or may not be set up to support, various special characters—Chinese characters, non-Latin letters, mathematical symbols, and so on—they are typically replaced with a character that renders as a square.
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.