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The Climb 2 is a virtual reality platform game developed and published by Crytek. As the sequel to The Climb (2016), the game was released for Oculus Quest and Oculus Quest 2 on March 4, 2021. In the game, the player needs to climb different cliffs and skyscrapers. The game received generally positive reviews upon launch.
A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
The Climb is a first-person virtual reality game, developed by Crytek and Oculus Studios. In it the player climbs cliffs in locations around the world. The game released for Microsoft Windows on April 28, 2016, while a Oculus Quest port was later released in 2019. A sequel, The Climb 2, was released in 2021.
Quest 2 supports all games and software made for the first-generation model, and existing titles can be updated to support higher graphical quality on Quest 2. It also supports Quest Link (USB) and Air Link (Wi-Fi), which allows the headset to be used with Oculus Rift -compatible software on a PC.
The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB. In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.
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The line also supports "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games. [2] It was the first device from Meta to support augmented reality via "Passthrough", which shows a view from the cameras when the user exits their designated boundary area ...