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For instance, one arena features spikes coming out of the darkness that can damage a robot. The game has two main play modes: One-Player Mode, in which the company that markets the robots, World Aeronautics and Robotics (WAR), is holding a competition among its employees to decide who will be selected to oversee the establishment of the first ...
A-10 Cuba! is a flight simulator computer game developed by Parsoft Interactive and published by Activision in 1996 for Windows and Mac. The game was a sequel to the Mac-exclusive A-10 Attack! . A third game in the series, titled A-10 Gulf! , was slated for release in 1997, [ 2 ] but later cancelled.
RoboWar is an open-source video game in which the player programs onscreen icon-like robots to battle each other with animation and sound effects. The syntax of the language in which the robots are programmed is a relatively simple stack-based one, based largely on IF, THEN, and simply-defined variables.
A-10 Cuba! Act of War: High Treason; Aerobiz Supersonic; Age of Empires III; Age of Empires III: Definitive Edition; Airwolf (video game) Alekhine's Gun (video game) Art of Murder: Hunt for the Puppeteer; Asphalt 6: Adrenaline; Asphalt 7: Heat; Asphalt: Urban GT; Asphalt: Injection; Asphalt: Urban GT 2; Assassin's Creed IV: Black Flag
Robot Arena 2: Design and Destroy is an Action game. The player controls a radio-controlled robot which battles it out with other robots in order to win. Ways to win a battle include destroying the opponent's control board, immobilizing the opponent (such as flipping them over), having the most points at the end or in some cases eliminating them by pushing them into pits.
Screenshot. The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which is so large as to be considered a level in and of themself, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots.
Cuban Missile Crisis: The Aftermath, also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis (Russian: Карибский кризис), is a real-time tactics computer game developed by Russian developer G5 Software and published by 1C Company in Russia, Black Bean Games in Europe and Strategy First in North America.
The robot is given a limited number of moves it can make before it runs out of energy, so the player must guide it to the goal marker without expiring all their motions. Essentially any action the robot makes counts as a move, including taking a step, activating a switch, and turning around.