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The Quake engine (id Tech 2), is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering . Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later .
The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS: Quake III Arena, Heavy Metal: F.A.K.K. 2, American McGee's Alice, Call of Duty, Quake Live: GPL-2.0-or-later: Also termed the Quake III engine. id Tech 3.5: C: 2005 C: Yes 3D Windows, Linux, macOS
The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.
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Based on the success of the first Quake game, Quake II, Quake III Arena, and Quake 4 were published, with Quake 4 being developed by Raven Software using the Doom 3 engine. [citation needed] Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as ...
Quake II ' s game engine was a popular license and formed the basis for several commercial and free games, such as CodeRED: Alien Arena, War§ow, SiN, Anachronox, Heretic II, Daikatana, Soldier of Fortune, Kingpin: Life of Crime, and UFO: Alien Invasion. Valve's 1998 video game Half-Life used the Quake II engine during early development stages ...
Quake, the 1996 first game in the series Quake engine, a game engine by ID Software, first used in the 1996 game; Quake (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996; Quake II engine, the 1997 second iteration of the game engine, first used in Quake II; WQKE, The Quake, an FM radio station in Plattsburgh, New York, US