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  2. Square Enix Image Studio Division - Wikipedia

    en.wikipedia.org/wiki/Square_Enix_Image_Studio...

    The studio's creative freedom in creating cutscenes varies from project to project. Director Kazuyuki Ikumori explained in 2015 that some projects allow them complete freedom to decide the direction of the scenes and where they best fit, while others more narrowly define for the studio the length and location of the scene and how it begins and ends.

  3. Sailor Moon (1994 TV pilot) - Wikipedia

    en.wikipedia.org/wiki/Sailor_Moon_(1994_TV_pilot)

    Sailor Moon, also known under the nickname of Saban Moon, is an unaired proof of concept pilot episode that loosely adapts the Japanese manga and anime television series Sailor Moon. The pilot episode featured a mixture of live-action and animation, as well as a diverse cast of young women who secretly fight evil.

  4. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...

  5. Sailor Moon (TV series) - Wikipedia

    en.wikipedia.org/wiki/Sailor_Moon_(TV_series)

    Sailor Moon, [2] [3] originally released in Japan as Pretty Soldier Sailor Moon (Japanese: 美少女戦士セーラームーン, Hepburn: Bishōjo Senshi Sērā Mūn) and later as Pretty Guardian Sailor Moon, [4] is a Japanese superhero anime television series produced by Toei Animation using Super Sentai motifs.

  6. Sailor Moon - Wikipedia

    en.wikipedia.org/wiki/Sailor_Moon

    When Codename: Sailor V was proposed for adaptation into an anime by Toei Animation, Takeuchi redeveloped the concept so Sailor Venus became a member of a team. [9] [10] The resulting manga series became a fusion of the popular magical girl genre and the Super Sentai series, of which Takeuchi was a fan. [11]

  7. Bishōjo Senshi Sailor Moon R (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Bishōjo_Senshi_Sailor_Moon...

    Bishōjo Senshi Sailor Moon R [a] is a side-scrolling beat 'em up video game developed by Angel and published by Bandai in Japan on December 29, 1993.It is the third game to be created by Angel based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, as well as the second title in the franchise for Super Famicom, serving as the sequel to Sailor Moon.

  8. Sailor Moon (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Sailor_Moon_(1993_video_game)

    Sailor Moon on Super NES was created by a team comprised from staff of the titular shōjo manga and anime series, with producer Jōji Yuno at Angel heading development, who recounted its making process and history in an official strategy guide by Kodansha from December 1993, four months after the game's release to the market. [5]

  9. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio.