enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  4. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Physics Abstraction Layer - an open-source physics simulation package. Project Chrono - an open-source multi-physics simulation framework. Repast - agent-based modeling and simulation platform with versions for individual workstations and high performance computer clusters. SageMath - a system for algebra and geometry experimentation via Python.

  5. Reactor (software) - Wikipedia

    en.wikipedia.org/wiki/Reactor_(software)

    Reactor is a physics engine developed by the Irish software company Havok for use in Autodesk 3ds Max.Reactor was fully integrated with 3ds Max from versions 5 to 2011. In 3ds Max 2012, Reactor was replaced by a PhysX-based engine called MassFX. [1]

  6. Category:Realistic space simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Realistic_space...

    Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.

  7. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    In computer science, a program called a physics engine is used to model the behaviors of objects in space. These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used ...

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  9. Universe Sandbox - Wikipedia

    en.wikipedia.org/wiki/Universe_Sandbox

    Universe Sandbox is a series of simulation video games.In Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe, such as moons, planets, asteroids, comets, and black holes.

  1. Related searches most realistic water physics simulation 3

    water physics simulation gamewater physics