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  2. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Blooming in a CCD image. Bloom in digital cameras is caused by an overflow of charge in the photodiodes, which are the light-sensitive elements in the camera's image sensor. [3] When a photodiode is exposed to a very bright light source, the accumulated charge can spill over into adjacent pixels, creating a halo effect.

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  5. Comparison of graphics file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_graphics...

    Exchangeable Image File Format .exif EVA Extended Vector Animation Sharp Corporation.eva application/x-eva EXR: OpenEXR ILM.exr image/exr Used in film effects for 3d rendering and hdr images. Yes [5] FITS: Flexible Image Transport System .fit, .fits Scientific (esp. astronomical) data acquisition FLIC: Autodesk.fli, .flc, .flx, .flh, .flt ...

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above

  7. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    Daz Studio is a free software application developed by Daz 3D to allow users to create 3D scenes and rendering applications that are used to produce images and video. [23] Daz Studio also supports importing and exporting various file formats of 3D objects and animations to use with other 3D content within Daz Studio, as well as to get content ...

  8. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    Low poly meshes occur in real-time applications (e.g. games) as contrast with high-poly meshes in animated movies and special effects of the same era. The term low poly is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance ...

  9. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposures, mattes, or the Schüfftan process or in post-production using an optical printer. An optical effect might place actors or sets against a different background.