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  2. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    First release. 7 February 1992. Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by ...

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Where's Wally? - Wikipedia

    en.wikipedia.org/wiki/Where's_Wally?

    Where's Wally? (called Where's Waldo? in North America) is a British series of children's puzzle books created by English illustrator Martin Handford. The books consist of a series of detailed double-page spread illustrations depicting dozens or more people doing a variety of amusing things at a given location.

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster. Fun School.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  7. Where in the World is Carmen Sandiego? (Prodigy video game)

    en.wikipedia.org/wiki/Where_in_the_World_is...

    The New York Times noted: "Because electronic books and games can be "published" more quickly than conventional books, Prodigy's "Carmen" is very topical". [5] PC Mag noted it wasn't as graphically pleasing as the genuine article [17] and wondered aloud if parents would want their kids using up the phone line for hours at a time to play the game. [18]

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