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Generators generate currency, online or offline while nodes can do nothing or increase the efficiency of a generator. This keeps going until the player unlocks a new type of currency called ideas and unlocks a new part of the tree dedicated to human civilization. The player can view the unlocked generators and objects in a 3D “garden”.
Anatomography is an interactive website which supports generating anatomical diagrams and animations of the human body. The Anatomography website is maintained by the DBCLS (Database Center for Life Science) non-profit research institute located at the University of Tokyo.
Besides exploring the multiple layers and parts of the human body within the Medical Database, the prime objective of the game is to destroy all infecting microbes in a hospital patient by use of a fighter ship reduced by shrink ray and inserted into the body. All microbes must be destroyed to accomplish a mission and save the patient.
Superficial anatomy or surface anatomy is important in human anatomy being the study of anatomical landmarks that can be readily identified from the contours or other reference points on the surface of the body. [1] With knowledge of superficial anatomy, physicians gauge the position and anatomy of deeper structures.
The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [1]
The following outline is provided as an overview of and topical guide to human anatomy: Human anatomy is the scientific study of the morphology of the adult human. It is subdivided into gross anatomy and microscopic anatomy. Gross anatomy (also called topographical anatomy, regional anatomy, or anthropotomy) is the study of anatomical ...
The series was re-released in 2003 on DVD as Acland's DVD Atlas of Human Anatomy. The series uses unembalmed human specimens to illustrate anatomical structures. [3] Intended for use by medical, dental and medical science students, the video teaching aid uses simple language and high quality images.
Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.