enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Class invariant - Wikipedia

    en.wikipedia.org/wiki/Class_invariant

    An object invariant, or representation invariant, is a computer programming construct consisting of a set of invariant properties that remain uncompromised regardless of the state of the object. This ensures that the object will always meet predefined conditions, and that methods may, therefore, always reference the object without the risk of ...

  4. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE. The iteration form of the Eiffel loop can also be used as a boolean expression when the keyword loop is replaced by either all (effecting universal quantification) or some (effecting existential ...

  5. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    If a structure D embeds two structures B and C which both have a method F(), thus satisfying an interface A, the compiler will complain about an "ambiguous selector" if D.F() is called, or if an instance of D is assigned to a variable of type A. B and C's methods can be called explicitly with D.B.F() or D.C.F().

  6. Use-define chain - Wikipedia

    en.wikipedia.org/wiki/Use-define_chain

    Within computer science, a use-definition chain (or UD chain) is a data structure that consists of a use U, of a variable, and all the definitions D of that variable that can reach that use without any other intervening definitions. [1] [2] A UD Chain generally means the assignment of some value to a variable.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables Depending on the definition of the language, subclasses may or may not be able to override the methods defined by superclasses.

  8. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    In Objective-C, for example, both the generic Object and NSObject (in Cocoa/OpenStep) provide the method isMemberOfClass: which returns true if the argument to the method is an instance of the specified class. The method isKindOfClass: analogously returns true if the argument inherits from the specified class.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.