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The Traveller Book is a hardcover book which includes most of the text from the Traveller second-edition basic rulebooks, as well as the more significant parts of Traveller Book 0, a large portion of Traveller Double Adventure 1, some of the entries from 76 Patrons, and information and library data for the universe. [1]
In the October–November 1981 edition of White Dwarf, Andy Slack reviewed the Deluxe Traveller Edition, a compilation of the three original rules booklets, plus Book 0 - An Introduction to Traveller, and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified."
Additionally, articles were compiled from the Journal of the Travellers' Aid Society in Best of the Journal of the Traveller's Aid Society, Volume 1 (1981), Best of the Journal of the Traveller's Aid Society, Volume 2 (1982), Best of the Journal of the Traveller's Aid Society, Volume 3 (1983), and Best of the Journal of the Traveller's Aid ...
In the December 1983 edition of White Dwarf (Issue #48), Andy Slack reviewed the Traveller Starter Edition, the fourth revision of the basic rules, and called it "still the best science fiction role-playing game on the market; it has an almost perfect balance between realism and playability." Slack's only complaint about this edition was the ...
GDW subsequently released a large number of expansions, modules, and adventures including the campaign book The Traveller Adventure, written by Frank Chadwick, John Harshman, J. Andrew Keith, Marc W. Miller, and Loren Wiseman, with a cover by William H. Keith. It was designed to be a companion volume to the previously published The Traveller Book.
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Mercenary is the fourth Traveller book, intended to be a supplement to the three volumes of the original game. [1] This volume covers how to create a mercenary character for a Traveller campaign, and how the player can try to have the mercenary recruited. The book also updates the Traveller weapons and combat system. [2]
Swan did criticize the maps, which he found "bland"; he called the artwork "so-so"; and he found the "pages of dense text are hard on the eyes." But he concluded by giving the book a top rating of 6 out of 6, saying, "Nitpicks aside, Anomalies is a first-rate effort, absorbing, intelligent roleplaying of the highest caliber." [1]