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In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa.
The IEEE 754 standard [9] specifies a binary16 as having the following format: Sign bit: 1 bit; Exponent width: 5 bits; Significand precision: 11 bits (10 explicitly stored) The format is laid out as follows: The format is assumed to have an implicit lead bit with value 1 unless the exponent field is stored with all zeros.
For example, gcc provides a quadruple-precision type called __float128 for x86, x86-64 and Itanium CPUs, [22] and on PowerPC as IEEE 128-bit floating-point using the -mfloat128-hardware or -mfloat128 options; [23] and some versions of Intel's C/C++ compiler for x86 and x86-64 supply a nonstandard quadruple-precision type called _Quad.
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
The standard type hierarchy of Python 3. In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. [1]
This approach (Boolean values are just integers) has been retained in all later versions of C. Note, that this does not mean that any integer value can be stored in a Boolean variable. C++ has a separate Boolean data type bool , but with automatic conversions from scalar and pointer values that are very similar to those of C.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
[1]: 3 [2]: 10 For example, the number 2469/200 is a floating-point number in base ten with five digits: / = = ⏟ ⏟ ⏞ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346.