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  2. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  3. Powell's dog leg method - Wikipedia

    en.wikipedia.org/wiki/Powell's_dog_leg_method

    Powell's dog leg method, also called Powell's hybrid method, is an iterative optimisation algorithm for the solution of non-linear least squares problems, introduced in 1970 by Michael J. D. Powell. [1] Similarly to the Levenberg–Marquardt algorithm, it combines the Gauss–Newton algorithm with gradient descent, but it uses an explicit trust ...

  4. Coupon collector's problem - Wikipedia

    en.wikipedia.org/wiki/Coupon_collector's_problem

    Graph of number of coupons, n vs the expected number of trials (i.e., time) needed to collect them all E (T ) In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests.

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [18]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  6. Numerical Recipes - Wikipedia

    en.wikipedia.org/wiki/Numerical_Recipes

    Numerical Recipes is the generic title of a series of books on algorithms and numerical analysis by William H. Press, Saul A. Teukolsky, William T. Vetterling and Brian P. Flannery. In various editions, the books have been in print since 1986. The most recent edition was published in 2007.

  7. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case.

  8. Polynomial root-finding - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding

    For finding all the roots, arguably the most reliable method is the Francis QR algorithm computing the eigenvalues of the companion matrix corresponding to the polynomial, implemented as the standard method [1] in MATLAB. The oldest method of finding all roots is to start by finding a single root.

  9. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...