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Character generators are primarily used in the broadcast areas of live television sports or television news presentations, given that the modern character generator can rapidly (i.e., "on the fly") generate high-resolution, animated graphics for use when an unforeseen situation in a broadcast dictates an opportunity for breaking news coverage ...
Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.
The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...
The following is a list of games that have been given names that are widely used or recalled in reference to the game or as part of an NFL team's lore. This list does not include games named only after being an NFL / AFL Championship game or Super Bowl game unless they are referred to by a name besides their official yearly name (i.e. 28-3 for ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Name Developer Publisher Genre(s) Operating system(s) Date released Game Dev Tycoon: Greenheart Games: Greenheart Games Casual, indie, simulation, strategy: Windows, Linux, macOS
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Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first.Then, a brief summary of the entire article body, which explains why the game is notable and important; this is the key aspect of the lead section, because it establishes the main idea that will be carried throughout the article.