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  2. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine, [4] and that is fast enough to simulate some patterns for 2 32 or more time units. [5] It also includes a large library of predefined patterns in Conway's Game of Life and other ...

  3. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  4. Oscillator (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Oscillator_(cellular...

    In Conway's Game of Life, oscillators had been identified and named as early as 1971. [1] Since then it has been shown that finite oscillators exist for all periods. [2] [3] [4] Additionally, until July 2022, the only known examples for period 34 were considered trivial because they consisted of essentially separate components that oscillate at smaller periods.

  5. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.

  6. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.

  7. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  8. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    Chaotic diamonds in the Diamoeba (B35678/S5678) rule Exploding chaos in the Seeds (B2/S) rule Conway's Game of Life (B3/S23) Anneal (B4678/S35678) There are 2 18 = 262,144 possible Life-like rules, only a small fraction of which have been studied in any detail. In the descriptions below, all rules are specified in Golly/RLE format.

  9. John Horton Conway - Wikipedia

    en.wikipedia.org/wiki/John_Horton_Conway

    Conway invented the Game of Life, one of the early examples of a cellular automaton. His initial experiments in that field were done with pen and paper, long before personal computers existed. Since Conway's game was popularized by Martin Gardner in Scientific American in 1970, [23] it has spawned hundreds of computer programs, web sites, and ...

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