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  2. Pabalat - Wikipedia

    en.wikipedia.org/wiki/Pabalat

    Pabalat is a form of papercutting originating in the province of Bulacan in the Philippines. It involves making intricate papercut designs from wrappers used in pastillas and laminated as bookmarks, [1] and usually made from papel de japon (Japanese paper). Among the well-known practitioners of the craft are San Miguel residents Nene Luz Ocampo ...

  3. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    References. Adapter pattern. In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [ 1 ] It is often used to make existing classes work with others without modifying ...

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object.

  5. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    Delegation pattern. In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  7. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    Abstract factory pattern. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  8. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    Facade pattern. The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can: improve the readability and usability of a software ...

  9. Notebook interface - Wikipedia

    en.wikipedia.org/wiki/Notebook_interface

    Notebook interface. A notebook interface or computational notebook is a virtual notebook environment used for literate programming, a method of writing computer programs. [1] Some notebooks are WYSIWYG environments including executable calculations embedded in formatted documents; others separate calculations and text into separate sections.

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