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Thread (computing) In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1] In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via ...
Multithreading (computer architecture) For threads in software, see Thread (computing). A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution.
The actor model adopts the philosophy that everything is an actor. This is similar to the everything is an object philosophy used by some object-oriented programming languages. An actor is a computational entity that, in response to a message it receives, can concurrently: send a finite number of messages to other actors;
Digital economy. The digital economy is a portmanteau of digital computing and economy, and is an umbrella term that describes how traditional brick-and-mortar economic activities (production, distribution, trade) are being transformed by the Internet and World Wide Web technologies. [1][2] The digital economy is backed by the spread of ...
Amdahl's law. The theoretical speedup of the latency (via a reduction of latency, ie: latency as a metric is elapsed time between an input and output in a system) of the execution of a program as a function of the number of processors executing it, according to Amdahl's law. The speedup is limited by the serial part of the program.
Process (computing) In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code ...
Simultaneous multithreading (SMT) is one of the two main implementations of multithreading, the other form being temporal multithreading (also known as super-threading). In temporal multithreading, only one thread of instructions can execute in any given pipeline stage at a time. In simultaneous multithreading, instructions from more than one ...
Concurrency (computer science) In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution ...