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  2. Sliding puzzle - Wikipedia

    en.wikipedia.org/wiki/Sliding_puzzle

    t. e. A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections ...

  3. Klotski - Wikipedia

    en.wikipedia.org/wiki/Klotski

    Klotski. In a Klotski puzzle, the largest block must be moved to the bottom middle location so that it can be slid over the border, without any of the other blocks being removed in this way. Klotski (from Polish: klocki, lit. 'wooden blocks') is a sliding block puzzle thought to have originated in the early 20th century.

  4. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    15 puzzle. To solve the puzzle, the numbers must be rearranged into numerical order from left to right, top to bottom. The 15 puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and more) is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with ...

  5. Edward Hordern - Wikipedia

    en.wikipedia.org/wiki/Edward_Hordern

    Oxfordshire, England. Known for. Puzzles. Lebbeus Edward A Hordern, known as Edward Hordern, (21 March 1941 [1] - 2 May 2000 [2]) was the world's leading authority on sliding block puzzles, and was renowned for his puzzle solving abilities. Hordern had an extensive mechanical puzzle collection and was an author on the topic of mechanical ...

  6. Rush Hour (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(puzzle)

    Rush Hour (puzzle) Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour Shift ...

  7. Nondeterministic constraint logic - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic...

    The original applications of nondeterministic constraint logic used it to prove the PSPACE-completeness of sliding block puzzles such as Rush Hour and Sokoban. To do so, one needs only to show how to simulate edges and edge orientations, and vertices, and protected or vertices in these puzzles. [2]

  8. Token reconfiguration - Wikipedia

    en.wikipedia.org/wiki/Token_reconfiguration

    The problem is motivated by so-called sliding puzzles, which are in fact a variant of this problem, often restricted to rectangular grid graphs with no holes. The most famous such puzzle, the 15 puzzle, is a variant of this problem on a 4 by 4 grid graph such that = | |. One key difference between sliding block puzzles and the token ...

  9. Cogs (video game) - Wikipedia

    en.wikipedia.org/wiki/Cogs_(video_game)

    Cogs is a puzzle video game released in 2009 by Lazy 8 Studios, originally released as a Microsoft Windows title, but receiving subsequent ports to other operating systems, mobile platforms, and game consoles. The game requires the player to manipulate a three-dimensional object's sides as sliding block puzzles as to complete specific goals ...

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