enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Most modern implementations of a function call use a call stack, a special case of the stack data structure, to implement function calls and returns. Each procedure call creates a new entry, called a stack frame , at the top of the stack; when the procedure returns, its stack frame is deleted from the stack, and its space may be used for other ...

  3. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    The function pointer is then simply the address of the trampoline. This avoids having to use "fat" function pointers for nested functions which carry both the code address and the static link. [8] [9] [10] This, however, conflicts with the desire to make the stack non-executable for security reasons.

  4. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Several algorithms use a stack (separate from the usual function call stack of most programming languages) as the principal data structure with which they organize their information. These include: Graham scan, an algorithm for the convex hull of a two-dimensional system of points. A convex hull of a subset of the input is maintained in a stack ...

  5. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...

  6. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    At function return, the stack pointer is instead restored to the frame pointer, the value of the stack pointer just before the function was called. Each stack frame contains a stack pointer to the top of the frame immediately below. The stack pointer is a mutable register shared between all invocations. A frame pointer of a given invocation of ...

  7. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The ARM calling convention mandates using a full-descending stack. In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface. [3] This calling convention causes a "typical" ARM subroutine to:

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects; Factory object: creates other objects