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  2. Contact dynamics - Wikipedia

    en.wikipedia.org/wiki/Contact_dynamics

    A linearly implicit trapezoidal method for integrating stiff multibody dynamics with contacts, joints and friction. Int. J. Numer. Meth. Engng 66(7):1079-1124, 2006; Stewart D.E. and Trinkle J.C. An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Inelastic Collisions and Coulomb Friction. Int. J. Numer. Methods Engineering 39(15 ...

  3. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Verlet integration (French pronunciation:) is a numerical method used to integrate Newton's equations of motion. [1] It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    On May 31, 2015, a feature called Smooth Terrain was added, increasing the graphical fidelity of in-game terrain and changing the Roblox physics engine from a block-oriented style to a smoother and more realistic one. [77] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff. [6]

  5. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.

  6. Beeman's algorithm - Wikipedia

    en.wikipedia.org/wiki/Beeman's_algorithm

    Beeman's algorithm is a method for numerically integrating ordinary differential equations of order 2, more specifically Newton's equations of motion ¨ = (). It was designed to allow high numbers of particles in simulations of molecular dynamics. There is a direct or explicit and an implicit variant of the method.

  7. Adaptive step size - Wikipedia

    en.wikipedia.org/wiki/Adaptive_step_size

    In mathematics and numerical analysis, an adaptive step size is used in some methods for the numerical solution of ordinary differential equations (including the special case of numerical integration) in order to control the errors of the method and to ensure stability properties such as A-stability. Using an adaptive stepsize is of particular ...

  8. Dynamic simulation - Wikipedia

    en.wikipedia.org/wiki/Dynamic_simulation

    The first applications of computer simulations for dynamic systems was in the aerospace industry. [5] Commercial uses of dynamic simulation are many and range from nuclear power, steam turbines, 6 degrees of freedom vehicle modeling, electric motors, econometric models, biological systems, robot arms, mass-spring-damper systems, hydraulic systems, and drug dose migration through the human body ...

  9. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [13] In a June 2016 interview with Forbes, Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model software applications, especially among young students. [2]