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  2. Method of steepest descent - Wikipedia

    en.wikipedia.org/wiki/Method_of_steepest_descent

    In mathematics, the method of steepest descent or saddle-point method is an extension of Laplace's method for approximating an integral, where one deforms a contour integral in the complex plane to pass near a stationary point (saddle point), in roughly the direction of steepest descent or stationary phase. The saddle-point approximation is ...

  3. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  4. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    Therefore, the path down the mountain is not visible, so they must use local information to find the minimum. They can use the method of gradient descent, which involves looking at the steepness of the hill at their current position, then proceeding in the direction with the steepest descent (i.e., downhill).

  5. Line search - Wikipedia

    en.wikipedia.org/wiki/Line_search

    The line-search method first finds a descent direction along which the objective function will be reduced, and then computes a step size that determines how far should move along that direction. The descent direction can be computed by various methods, such as gradient descent or quasi-Newton method. The step size can be determined either ...

  6. Backtracking line search - Wikipedia

    en.wikipedia.org/wiki/Backtracking_line_search

    Another way is the so-called adaptive standard GD or SGD, some representatives are Adam, Adadelta, RMSProp and so on, see the article on Stochastic gradient descent. In adaptive standard GD or SGD, learning rates are allowed to vary at each iterate step n, but in a different manner from Backtracking line search for gradient descent.

  7. Rule of three (aeronautics) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(aeronautics)

    In aviation, the rule of three or "3:1 rule of descent" is a rule of thumb that 3 nautical miles (5.6 km) of travel should be allowed for every 1,000 feet (300 m) of descent. [1] [2] For example, a descent from flight level 350 would require approximately 35x3=105 nautical miles.

  8. Newton's method in optimization - Wikipedia

    en.wikipedia.org/wiki/Newton's_method_in...

    The geometric interpretation of Newton's method is that at each iteration, it amounts to the fitting of a parabola to the graph of () at the trial value , having the same slope and curvature as the graph at that point, and then proceeding to the maximum or minimum of that parabola (in higher dimensions, this may also be a saddle point), see below.

  9. Cycloid - Wikipedia

    en.wikipedia.org/wiki/Cycloid

    The cycloid, with the cusps pointing upward, is the curve of fastest descent under uniform gravity (the brachistochrone curve). It is also the form of a curve for which the period of an object in simple harmonic motion (rolling up and down repetitively) along the curve does not depend on the object's starting position (the tautochrone curve).