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  2. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

  3. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]

  4. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    Promoted by Sony Online as EverQuest's "first download-only extension", it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service. Due to overwhelming demand, a limited number of CDs were made available to retailers after the product release date.

  5. Asheron's Call - Wikipedia

    en.wikipedia.org/wiki/Asheron's_Call

    This system of spell components was later phased out and replaced with a simpler system wherein magic casters could carry a "foci" for each of the magic schools they were trained in (creature, item, life and war) and a series of taper candles and scarabs. Each spell was learned from a scroll, either purchased or found as treasure.

  6. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    Players can make items such as spells, potions, armor and many other items. The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain ...

  7. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy ... prestige, spells, ... Melee classes are those which fight at close quarters and often use direct physical attacks as opposed to magic.

  8. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.

  9. Eric Polak - Wikipedia

    en.wikipedia.org/wiki/Eric_Polak

    He is known for his work on the Magic: The Gathering collectible card game. [1] Polak has done work on books for other role-playing games, including Deadlands and Brave New World (Pinnacle Entertainment Group), Legend of the Five Rings and 7th Sea (Alderac Entertainment Group) and EverQuest (Sword & Sorcery Studios).