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TrekNation is a reference and community website for the Star Trek franchise. It also serves as a hub for its network websites: TrekToday, a news site updated nearly daily; The Trek BBS, which describes itself as the largest Star Trek community on the Internet; [1] and Jammer's Reviews, a Star Trek review site.
Star Trek: Enterprise takes pains to show the origins of some concepts which have become taken for granted in Star Trek canon, such as Lieutenant Reed's development of force fields and red alerts, and Captain Archer's and Sub-Commander T'Pol's questions about cultural interference eventually being resolved by later series' Prime Directive.
In 2017, GameSpot ranked this as the fourth best pilot episode of any Star Trek series. [38] In 2016, The Hollywood Reporter rated "Broken Bow" the 80th best episode of all Star Trek episodes. [39] IGN ranked "Broken Bow" the 21st best episode of all Star Trek. [40] Empire ranked this the 37th best out of all Star Trek television episodes. [41]
Star Trek: Enterprise, originally titled simply Enterprise for its first two seasons, is an American science fiction television series created by Rick Berman and Brannon Braga. It originally aired from September 26, 2001 to May 13, 2005 on UPN. The sixth series in the Star Trek franchise, it is a prequel to Star Trek: The Original Series.
The gap between the 1986 film Star Trek IV: the Voyage Home (2286) and the 1987 first season of The Next Generation (2364) is 78 years by this timeline, matching early press materials. A gap of 10 years passed between the broadcast of the last episode of Star Trek: The Original Series and the release of The Motion Picture.
This was the first Star Trek episode to air on television, although the sixth to be filmed; it was chosen as the first of the series to be broadcast by the studio due to the horror plot. "The Man Trap" placed first in the timeslot with a Nielsen rating of 25.2 for the first half-hour and 24.2 for the remainder.
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Keith Ferrell in his review for Computer Gaming World said that whilst the game was "attractively presented", [7] the learning curve was steep and took a long time to play through. [7] However, Daniel Erickson in his review for NextGen called it "A wonderful look at the Star Trek universe, but the actual game is sleep-inducing." [28]