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  2. iPhone hardware - Wikipedia

    en.wikipedia.org/wiki/IPhone_hardware

    The top and side of an iPhone 5S, externally identical to the SE (2016).From left to right, sides: wake/sleep button, silence switch, volume up, and volume down. The touchscreen on the iPhone has increased in size several times over the years, from 3.5 inches on the original iPhone to iPhone 4S, to the current 6.1 and 6.7 inches on the iPhone 14 and 14 Pro series. [1]

  3. Force Touch - Wikipedia

    en.wikipedia.org/wiki/Force_Touch

    Haptic Touch is a software feature on the iPhone XR (but not the iPhone XS) and later iPhone models that serves to replace the functionality that 3D touch had. The touchscreen no longer has a pressure sensitive layer, so the software waits for a long-press to activate certain features, instead of a force press.

  4. Touchscreen - Wikipedia

    en.wikipedia.org/wiki/Touchscreen

    A common example of this technology is the vibratory feedback provided when a button on the touchscreen is tapped. Haptics are used to improve the user's experience with touchscreens by providing simulated tactile feedback, and can be designed to react immediately, partly countering on-screen response latency.

  5. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Tactile haptic feedback is common in cellular devices. In most cases, this takes the form of vibration response to touch. Alpine Electronics uses a haptic feedback technology named PulseTouch on many of their touch-screen car navigation and stereo units. [65] The Nexus One features haptic feedback, according to their specifications. [66]

  6. Telehaptics - Wikipedia

    en.wikipedia.org/wiki/Telehaptics

    Telehaptic is the term for computer generated tactile (tangible or touch) sensations over a network, between physically distant human beings, or between a local user and a remote location, using sensors and effectors.

  7. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Wearable technology is any technology that is designed to be used while worn.Common types of wearable technology include smartwatches and smartglasses.Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.

  8. Affective haptics - Wikipedia

    en.wikipedia.org/wiki/Affective_Haptics

    Affective haptics is an area of research which focuses on the study and design of devices and systems that can elicit, enhance, or influence the emotional state of a human by means of sense of touch. The research field is originated with the Dzmitry Tsetserukou and Alena Neviarouskaya papers [ 1 ] [ 2 ] on affective haptics and real-time ...

  9. iPhone 7 - Wikipedia

    en.wikipedia.org/wiki/IPhone_7

    The iPhone 7 and iPhone 7 Plus [a] are smartphones that were developed and marketed by Apple Inc. They are the tenth generation of the iPhone.They were announced on September 7, 2016, at the Bill Graham Civic Auditorium in San Francisco by Apple CEO Tim Cook, and were released on September 16, 2016, succeeding the iPhone 6, iPhone 6 Plus, iPhone 6S and iPhone 6S Plus as the flagship devices in ...