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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
The cognitive reflection test (CRT) is a task designed to measure a person's tendency to override an incorrect "gut" response and engage in further reflection to find a correct answer. However, the validity of the assessment as a measure of "cognitive reflection" or "intuitive thinking" is under question. [ 1 ]
Intuition was assessed by a sample of 11 Australian business leaders as a gut feeling based on experience, which they considered useful for making judgments about people, culture, and strategy. [45] Such an example likens intuition to "gut feelings", which — when viable [clarification needed] — illustrate preconscious activity. [46]
Logical Intuition, or mathematical intuition or rational intuition, is a series of instinctive foresight, know-how, and savviness often associated with the ability to perceive logical or mathematical truth—and the ability to solve mathematical challenges efficiently. [1]
Explore how your brain uses and reacts to motion to make decisions. Games and scenarios where images appear to be moving a certain way when they are not, sleight-of-hand trick with Apollo Robbins, the effect of sound on perception, and when focusing on one object causes ones in the periphery to move differently.
In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.