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SketchUp was developed by startup company @Last Software of Boulder, Colorado, co-founded in 1999 by Brad Schell and Joe Esch. [5] [6] SketchUp was created in August 2000 as a 3D content creation tool and was envisioned as a software program for design professionals. [3] The program won a Community Choice Award at its first tradeshow in 2000. [7]
GarageBand 2.0 features a new design to match iOS 7, an extended number of tracks per song, and new functions in the Sampler instrument. [ 20 ] In January 2016, version 2.1 was released in which GarageBand received a new Live Loops layout that lets users create and perform music by triggering loops and adding effects in real-time.
Tinkercad was founded by former Google engineer Kai Backman and his cofounder Mikko Mononen, with a goal to make 3D modeling, especially the design of physical items, accessible to the general public, and allow users to publish their designs under a Creative Commons license. [3]
GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance checks, the founders derived the name GarageGames as a play off the term "garage band", and is meant to evoke a similar attitude in game development.
The following table is split into two groups based on whether it has a graphical visual interface or not. The latter requires a separate program to provide that feature, such as Qucs-S, [1] Oregano, [2] or a schematic design application that supports external simulators, such as KiCad or gEDA.
The table below provides an overview of notable computer-aided design (CAD) software. It does not judge power, ease of use, or other user-experience aspects. The table does not include software that is still in development (beta software). For all-purpose 3D programs, see Comparison of 3D computer graphics software.
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A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.