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  2. TurboGrafx-16 - Wikipedia

    en.wikipedia.org/wiki/TurboGrafx-16

    The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics.It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim ...

  3. TurboGrafx-16 Mini - Wikipedia

    en.wikipedia.org/wiki/TurboGrafx-16_Mini

    Sixty titles were announced between all regions for the Mini, 54 of which are unique. [clarification needed] Konami lists the titles either under the category of "TurboGrafx-16" for the American games or "PC Engine" for the Japanese games; though this listing is heavily simplified as TurboGrafx-CD/CD-ROM², Super CD-ROM², Arcade CD-ROM² and SuperGrafx titles are also included on all regions ...

  4. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    The PC Engine was the result of a collaboration between Hudson Soft and NEC and launched in Japan on October 30, 1987. It launched under the name TurboGrafx-16 in North America on August 29, 1989. Initially, the PC Engine was quite successful in Japan, partly due to titles available on the then-new CD-ROM format.

  5. List of TurboGrafx-16 games - Wikipedia

    en.wikipedia.org/wiki/List_of_TurboGrafx-16_games

    This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC , released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.

  6. TurboExpress - Wikipedia

    en.wikipedia.org/wiki/TurboExpress

    The PC Engine GT. The screen is sized 66 mm (2.6 in.), the same as the original Game Boy. It can display 64 sprites at once, 16 per scanline, in up to 481 colors from a palette of 512. [citation needed] It has 8 kilobytes of RAM, and it runs a HuC6280 CPU at 1.79 or 7.16 MHz, same as TurboGrafx-16. [citation needed] The TurboExpress had a ...

  7. List of largest video screens - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_screens

    15HD LED video Traditional Daktronics [120] 96 McLane Stadium United States: 467.2 5,029 14 by 33 47 by 107 1,080 × 1,920 pixels 15HD LED video Traditional Daktronics [121] 97 Vaught–Hemingway Stadium United States: 466.0 5,016 31.9 by 14.6 104.5 by 48 1,120 × 2,436 pixels 13HD LED video Traditional Daktronics [122] 98 Cobo Center: Detroit ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Originally built from id Tech 3: Jade: C++: Yes 3D Cross-platform: List: Proprietary: Jake2: Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws ...

  9. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.

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