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  2. HMZ-T1 - Wikipedia

    en.wikipedia.org/wiki/Hmz-t1

    It allows the user to view stereoscopic 3D imagery. [1] Also known as the Sony Personal HD & 3D Viewer , the HMZ-T1 is composed of two different hardware devices, the Visor and the External Processor Unit .

  3. PlayStation 3 accessories - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_accessories

    The Media/Blu-ray Disc Remote Control (CECHZRC1) controls the PlayStation 3, TV (including switching between 2D and 3D modes on 3D TVs), and audio system, has enhanced controls for Blu-ray Disc movies, streaming movies and music, and is compatible with streaming services available on the PS3 such as Netflix. It was released on October 24, 2011 ...

  4. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The Famicom 3D System, an active shutter 3D headset peripheral released in 1987, enabled the ability to play stereoscopic video games. It was a commercial failure and never released outside Japan; users described the headset as bulky and uncomfortable.

  5. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...

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  7. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  8. Famicom 3D System - Wikipedia

    en.wikipedia.org/wiki/Famicom_3D_System

    Compatible games would play in conventional 2D until a "3D mode" was activated via a button press or combination, which allowed them to display a stereoscopic image in a similar manner to the SegaScope 3-D glasses for Sega's Master System. [8] [9] The 3D System was a commercial failure and, as a result, was never released outside Japan. [3]

  9. Virtual Boy - Wikipedia

    en.wikipedia.org/wiki/Virtual_Boy

    The Virtual Boy is the first video game console that was supposed to be capable of displaying stereoscopic "3D" graphics, marketed as a form of virtual reality. [36] Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect ...