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  2. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  5. The Protection of Information in Computer Systems - Wikipedia

    en.wikipedia.org/wiki/The_Protection_of...

    The following design principles are laid out in the paper: Economy of mechanism: Keep the design as simple and small as possible. Fail-safe defaults: Base access decisions on permission rather than exclusion. Complete mediation: Every access to every object must be checked for authority. Open design: The design should not be secret.

  6. Lehman's laws of software evolution - Wikipedia

    en.wikipedia.org/wiki/Lehman's_laws_of_software...

    In software engineering, the laws of software evolution refer to a series of laws that Lehman and Belady formulated starting in 1974 with respect to software evolution. [1] [2] The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand. Over the past decades the laws ...

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  8. Software design description - Wikipedia

    en.wikipedia.org/wiki/Software_Design_Description

    A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders.

  9. Software engineering professionalism - Wikipedia

    en.wikipedia.org/wiki/Software_engineering...

    Software engineering ethics is a large field. In some ways it began as an unrealistic attempt to define bugs as unethical. [citation needed] More recently it has been defined as the application of both computer science and engineering philosophy, principles, and practices to the design and development of software systems.