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Attributes are closely related to variables. A variable is a logical set of attributes. [1] Variables can "vary" – for example, be high or low. [1] How high, or how low, is determined by the value of the attribute (and in fact, an attribute could be just the word "low" or "high"). [1] (For example see: Binary option)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.
Terms similar to property include predicable, attribute, quality, feature, characteristic, type, exemplifiable, predicate, and intensional entity. [ 1 ] Generally speaking, an object is said to exemplify , instantiate , bear , have or possess a property if the property can be truly predicated of the object.
In software architecture, these attributed are known as "architectural characteristic" or non-functional requirements. Note that it's software architects' responsibility to match these attributes with business requirements and user requirements. Note that synchronous communication between software architectural components, entangles them and ...
Attribute may refer to: Attribute (philosophy), a characteristic of an object; Attribute (research), a quality of an object; Grammatical modifier, in natural languages; Attribute (computing), a specification that defines a property of an object, element, or file; Attribute (knowledge representation), a component of an ontology
In philosophy, a quality is an attribute or a property characteristic of an object. [1] In contemporary philosophy the idea of qualities, and especially how to distinguish certain kinds of qualities from one another, remains controversial.
In psychology, trait theory (also called dispositional theory) is an approach to the study of human personality.Trait theorists are primarily interested in the measurement of traits, which can be defined as habitual patterns of behavior, thought, and emotion. [1]
In both cases, for each desirable characteristic, there are a set of measurable attributes the existence of which in a piece of software or system tend to be correlated and associated with this characteristic. For example, an attribute associated with portability is the number of target-dependent statements in a program.