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If a multilayer perceptron has a linear activation function in all neurons, that is, a linear function that maps the weighted inputs to the output of each neuron, then linear algebra shows that any number of layers can be reduced to a two-layer input-output model.
Instead of just having one neuron in the output layer, with binary output, one could have N binary neurons leading to multi-class classification. In practice, the last layer of a neural network is usually a softmax function layer, which is the algebraic simplification of N logistic classifiers, normalized per class by the sum of the N-1 other ...
Each block consists of a simplified multi-layer perceptron (MLP) with a single hidden layer. The hidden layer h has logistic sigmoidal units, and the output layer has linear units. Connections between these layers are represented by weight matrix U; input-to-hidden-layer connections have weight matrix W.
A multilayer perceptron (MLP) is a misnomer for a modern feedforward artificial neural network, consisting of fully connected neurons (hence the synonym sometimes used of fully connected network (FCN)), often with a nonlinear kind of activation function, organized in at least three layers, notable for being able to distinguish data that is not ...
The Mark I Perceptron, from its operator's manual The Mark I Perceptron was a pioneering supervised image classification learning system developed by Frank Rosenblatt in 1958. It was the first implementation of an Artificial Intelligence (AI) machine.
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The Gamba perceptron machine was similar to the perceptron machine of Rosenblatt. Its input were images. The image is passed through binary masks (randomly generated) in parallel. Behind each mask is a photoreceiver that fires if the input, after masking, is bright enough. The second layer is made of standard perceptron units.
The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]
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