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  2. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Lightmap resolution and scaling may also be limited by the amount of disk storage space, bandwidth/download time, or texture memory available to the application. Some implementations attempt to pack multiple lightmaps together in a process known as atlasing [3] to help circumvent these limitations.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Brightness - Wikipedia

    en.wikipedia.org/wiki/Brightness

    Brightness is an attribute of visual perception in which a source appears to be radiating or reflecting light. [1] In other words, brightness is the perception elicited by the luminance of a visual target. The perception is not linear to luminance, and relies on the context of the viewing environment (for example, see White's illusion).

  5. Personalize your background image, sounds, and toolbar ...

    help.aol.com/articles/personalize-your...

    2. Click the Settings button. 3. Click Personalization. 4. Click the Backgrounds tab. 5. Under the "Choose Library," select either On my PC or From pixabay. 6. Click an image to set it as your background.

  6. Contrast (vision) - Wikipedia

    en.wikipedia.org/wiki/Contrast_(vision)

    Contrast is the difference in luminance or color that makes an object (or its representation in an image or display) visible against a background of different luminance or color. [1] The human visual system is more sensitive to contrast than to absolute luminance; thus, we can perceive the world similarly despite significant changes in ...

  7. Display contrast - Wikipedia

    en.wikipedia.org/wiki/Display_contrast

    The "luminance contrast" is the ratio between the higher luminance, L H, and the lower luminance, L L, that define the feature to be detected.This ratio, often called contrast ratio, CR, (actually being a luminance ratio), is often used for high luminances and for specification of the contrast of electronic visual display devices.

  8. Surface brightness - Wikipedia

    en.wikipedia.org/wiki/Surface_brightness

    A truly dark sky has a surface brightness of 2 × 10 −4 cd m −2 or 21.8 mag arcsec −2. [9] [clarification needed] The peak surface brightness of the central region of the Orion Nebula is about 17 Mag/arcsec 2 (about 14 milli nits) and the outer bluish glow has a peak surface brightness of 21.3 Mag/arcsec 2 (about 0.27 millinits). [10]

  9. Luminous intensity - Wikipedia

    en.wikipedia.org/wiki/Luminous_intensity

    If a lamp has a 1 lumen bulb and the optics of the lamp are set up to focus the light evenly into a 1 steradian beam, then the beam would have a luminous intensity of 1 candela. If the optics were changed to concentrate the beam into 1/2 steradian then the source would have a luminous intensity of 2 candela.

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