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First release. Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and ...
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
Release. December 9, 1996. Genre (s) Educational / adventure. Mode (s) Single-player, 1st person, sandbox. JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure 's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.
Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
The contestant faces a total of 11 questions in his or her game. The first six questions cover first through fourth grade, with one question each for first and second grades, and two questions each for third and fourth grades. Each classmate is allowed to help in one grade level.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
List of Big Blue Bubble games. This is a list of video games developed or published (or both) by Big Blue Bubble. [ 1] Destroy All Humans! Home Sweet Home: Christmas Ed. iCarly 2: iJoin the Click! Jammer Splash!