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  2. ParaEngine - Wikipedia

    en.wikipedia.org/wiki/ParaEngine

    ParaEngine Corporation is a technology and product company focusing on 3D virtual world technologies. It is usually referred to as P.E. for short. ParaEngine Co. is founded by LiXizhi in Shenzhen in the People's Republic of China. In 2009.10, it launched its first public product called Haqi Town, a creative social MMO for kids.

  3. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  4. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license on his website.

  5. The Simpsons: Virtual Springfield - Wikipedia

    en.wikipedia.org/wiki/The_Simpsons:_Virtual...

    Virtual Springfield was published by Fox Interactive for Windows and Macintosh computers in 1997. [4] It was developed by Digital Evolution. [5]Cast members of The Simpsons, including Dan Castellaneta, Julie Kavner, Nancy Cartwright, Yeardley Smith, Hank Azaria, Harry Shearer, Pamela Hayden, Russi Taylor, Tress MacNeille, Maggie Roswell, and Phil Hartman, provided their voices for the dialog ...

  6. Club Penguin - Wikipedia

    en.wikipedia.org/wiki/Club_Penguin

    The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive (now known as Disney Canada Inc.). Players used cartoon penguin-avatars and played in an Antarctic-themed open world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005.

  7. Heir Apparent (novel) - Wikipedia

    en.wikipedia.org/wiki/Heir_Apparent_(novel)

    Vande Velde says, "Heir Apparent was a lot of fun to write because it's about a girl caught in a virtual-reality-type game. Even though Giannine finds herself in a vaguely medieval world, I didn't have to worry about historical accuracy.

  8. Virtua Fighter Kids - Wikipedia

    en.wikipedia.org/wiki/Virtua_Fighter_Kids

    Merchandise for the game in Japan included a line of stuffed toys which sold very well even before development on the game was finished. [7]In Japan, Virtua Fighter Kids was released on the Saturn as a promotional item in co-operation with drink brands "Java Tea" and "Energen" under the title Virtua Fighter Kids: Java Tea Original Edition.

  9. Kajeet - Wikipedia

    en.wikipedia.org/wiki/Kajeet

    Kajeet is a Mobile network operator that delivers internet access to a variety of industries across North America and globally in 24 other countries. Kajeet Inc. provides Iot of connectivity, software, hardware products and services to businesses, schools, hospitals, government agencies, and telecommunications enterprises.