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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...

  3. MiniMonos - Wikipedia

    en.wikipedia.org/wiki/MiniMonos

    MiniMonos. MiniMonos LLC. MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline. The game was popular with children ...

  4. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on

  5. Club Penguin - Wikipedia

    en.wikipedia.org/wiki/Club_Penguin

    The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive (now known as Disney Canada Inc.). Players used cartoon penguin-avatars and played in an Antarctic-themed open world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005.

  6. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe". In Snow Crash, the metaverse is envisioned as a ...

  8. Adventure Rock - Wikipedia

    en.wikipedia.org/wiki/Adventure_Rock

    Adventure Rock (previously known as CBBC World) was a virtual online world for children based on Ketnetkick, [1] and created by the BBC in association with Ketnet, owned and operated by the Vlaamse Radio- en Televisieomroep (VRT), Flanders' public broadcaster. [2] The game was originally aimed at the Belgian market, but was redeveloped for a UK ...

  9. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    Woozworld allows users to design their own online realities where they can create their own avatar, do fun quests, trade and sell items, set up new virtual spaces, and create their own businesses. Woozworld was mainly created for tweens to express themselves in different ways. [6]

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