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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  4. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    3D Space fantasy Buy-to-play (EU/NA) 2018 Steam Open-sandbox player built worlds, crafting, gear forging, portals, meteors, mining, planet rentals. [3] [circular reference] Cabal Online: Active 3D Fantasy Free-to-play 2005 Camelot Unchained: Development 3D: Fantasy, Mythology : Pay-to-play: 2020: Canon / Monarchy: Closed Text-based

  5. ParaEngine - Wikipedia

    en.wikipedia.org/wiki/ParaEngine

    ParaEngine. ParaEngine Corporation is a technology and product company focusing on 3D virtual world technologies. It is usually referred to as P.E. for short. ParaEngine Co. is founded by LiXizhi in Shenzhen in the People's Republic of China. In 2009.10, it launched its first public product called Haqi Town, a creative social MMO for kids.

  6. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe". In Snow Crash, the metaverse is envisioned as a ...

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  8. JumpStart 3D Virtual World - Wikipedia

    en.wikipedia.org/wiki/JumpStart_3D_Virtual_World

    Genre (s) Educational games. JumpStart 3D Virtual World was a sub-series of the larger JumpStart series of educational games. It was originally titled JumpStart World . The series contains 4 games: JumpStart 3D Virtual World: My First Adventure (originally JumpStart Advanced Premium Preschool World ) JumpStart 3D Virtual World: The Legend of ...

  9. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    Edusim. Edusim is a cave automatic virtual environment "Immersive Touch" 3D natural user interface (NUI)-based concept of lesson driven (multi-user) 3D virtual worlds on the classroom interactive whiteboard or classroom interactive surface. The Edusim concept is demonstrated by the Edusim free and open-source multi-user 3D Open Cobalt virtual ...