Search results
Results from the WOW.Com Content Network
The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.
Towers of High Sorcery: Margaret Weis, Chris Pierson, Jamie Chambers 2004 Splatbook with a focus on wizards which includes prestige classes, magic items, and spells. Also includes the mechanics for The Test, "the method by which a magic-user can become a wizard of high sorcery". [73] Holy Orders of the Stars
The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.
Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. 11614: The Apocalypse Stone: 15+ Jason Carl & Chris Pramas: 2000: An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. 9350: Assault on Raven's Ruin: 2–3: Tim Beach: 1992 ...
Receiving 7 out of 10 overall, the module received a fairly positive review from Graham Staplehurst in issue 60 of White Dwarf magazine. Staplehurst criticised the module's cover art as "feeble", but felt that The Sentinel and The Gauntlet are "well thought out enough and certainly provide several sessions' worth of intriguing play for ...
Night Below is a boxed set that includes three 64-page books ("Book I: The Evils of Haranshire", "Book II: Perils of the Underdark", and "Book III: The Sunless Sea"), 26 photocopyable player handouts on 16 sheets, an eight-page Monstrous Compendium supplement, eight referee reference cards, three double-sided full-color maps with tactical maps on the reverse suitable for use with miniatures.
[2] Saunders also complains that the module never tries to deal with the problems of high level play, such as how the DM should deal with powerful magic spells being used to upset the adventure's plot. He also felt it did not make sense for the script to assume that the players would attack the temple while the svirfnebli fight the duergar, as ...
The Apocalypse Stone is an adventure designed for 4-6 player characters that have reached level 15 or higher. [1] It is intended to be the final adventure of a long-running role-playing campaign, which is expected to bring about the end of a campaign world.