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  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  3. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Eberron Campaign Guide: James Wyatt: July 21, 2009: Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam-age technology. 288: 978-0-7869-5099-7: Dark Sun Campaign Setting: Robert J. Schwalb: August 17, 2010: Describes the campaign setting of Dark Sun, set in the post-apocalyptic desert world of ...

  5. Night Below - Wikipedia

    en.wikipedia.org/wiki/Night_Below

    Night Below is a boxed set that includes three 64-page books ("Book I: The Evils of Haranshire", "Book II: Perils of the Underdark", and "Book III: The Sunless Sea"), 26 photocopyable player handouts on 16 sheets, an eight-page Monstrous Compendium supplement, eight referee reference cards, three double-sided full-color maps with tactical maps on the reverse suitable for use with miniatures.

  6. The Mines of Bloodstone - Wikipedia

    en.wikipedia.org/wiki/The_Mines_of_Bloodstone

    [2] Saunders also complains that the module never tries to deal with the problems of high level play, such as how the DM should deal with powerful magic spells being used to upset the adventure's plot. He also felt it did not make sense for the script to assume that the players would attack the temple while the svirfnebli fight the duergar, as ...

  7. The Apocalypse Stone - Wikipedia

    en.wikipedia.org/wiki/The_Apocalypse_Stone

    The Apocalypse Stone is an adventure designed for 4-6 player characters that have reached level 15 or higher. [1] It is intended to be the final adventure of a long-running role-playing campaign, which is expected to bring about the end of a campaign world.

  8. Dark Tower (module) - Wikipedia

    en.wikipedia.org/wiki/Dark_Tower_(module)

    Don Turnbull reviewed Dark Tower for White Dwarf #17, giving it an overall rating of 9 out of 10, and stated that "whereas in the past Judges Guild products have not compared particularly favourably, in the depth of their presentation and the coherence of their contents, with the TSR products, Dark Tower is the one which comes the closest .

  9. List of Dragonlance modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragonlance...

    Appelcline highlighted that "the Whitestone Council was asked to review Sovereign's manuscript and in a few cases also got to submit minor bits for the new setting book. The Council would continue to be important to Sovereign following the publication of the Dragonlance Campaign Setting , with a few members contributing increasingly large ...